Sublinear Algorithms for (Delta + 1) Vertex Coloring
summary
Claim: sampling O(log n) random colors per vertex (a palette sparsification) suffices, with high probability, to retain a Delta+1 coloring. Tools: use the HSS decomposition to split sparse vs. almost-clique regions and build a conflict graph of size ~n log^2 n; information-theoretically this reduces edges from n·Delta to ~n log^2 n. Consequences: randomized algorithms give optimal O(n·sqrt n) time/queries, single-pass O~(n) streaming (even dynamic) space, and constant-round MPC (one round with public randomness); algorithmic step uses matching routines to make it efficient.
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chapters (16)
- 0:00Intro
- 0:23Graph Coloring
- 2:17The Greedy Algorithm for (A+1) Coloring
- 4:09Motivating Question
- 6:29Our Results Sublinear Time Algorithms
- 7:58Our Results Streaming Algorithms
- 10:55Our Results MPC Algorithms
- 12:50Palette Sparsification: An Illustration
- 16:28A Sight Reformulation
- 21:31Handling Graphs that are Far From Cliques
- 24:10General Proof?
- 24:58A Network Decomposition
- 27:43Proof Strategy of Palette Sparsification Theorem
- 31:47Proof Strategy: An Illustration
- 33:30The Sublinear Algorithms
- 36:22Concluding Remarks
