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How We Tell Stories In Code

slides:none on file

Claim: good software is a human-facing narrative that accepts unpredictability rather than architecting it away. Cites tools actually used: functional programming, immutability, testing, type systems, plus practices like pair programming and iterative refactor. Concrete examples: a homemade 3D engine that ran but crashed about every minute, reading Doom’s C source for 15 years of learning, and using grant‑writing compression to pick 1–2 core accomplishments. Personal data points: ~20 years programming, 3 years out of work, 5 years on disability.

AI-written summary · about

  1. 0:00Introduction and background
  2. 3:24Why stories matter in code
  3. 14:35The real story of getting into tech
  4. 21:44Refining code like a writer
  5. 27:01Advice for better programming
  6. 27:44Q&A begins
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