~/talk

Improving Development Quality and Speed with Agile Testing

Talkat Ruby on Ice 2019 · 2019-02-22..02-24· [testing, developer-experience]
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slides:none on file

Software projects fail 68% of the time and low performers spend 31% of time on rework so upgrade testing with concrete practices: use BI and customer support logs to shape test data and device coverage, map complex flows with mind maps, run the training-journey A/B test only on non-subscribers to split risk and still get statistically significant results, run paired exploratory sessions using personas like the training junkie, and set a measurable quality goal to raise release confidence while reducing defects and rework.

AI-written summary · about

  1. 0:00Introduction and speaker introduction
  2. 1:59Fuel miscalculation and planning fallacy
  3. 3:49Project failure rates and agile testing goals
  4. 4:33Defining quality assurance roles
  5. 6:19Quality analyst role and data sources
  6. 9:08Customer engagement and bug insights
  7. 11:16Clarifying user stories and value
  8. 12:43Example of user story validation with mind map
  9. 15:12Quality assurer role and testing goals
  10. 16:15Exploratory testing and team approach
  11. 17:39Personas and real-world bug examples
  12. 18:24Quality ambassador and team goals
  13. 19:49Post-mortems and blameless culture
  14. 20:55Key techniques to improve quality and speed
  15. 21:35Conclusion and final thoughts
  16. 22:04Q&A: Convincing developers to care about quality
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