~/talk

Progressive Image Rendering

Talkat Render Conference 2017 · on Thursday, 2017-03-30· [web-performance, web-platform]
slides:none on file

Shows concrete wins and tradeoffs: uses placeholders, dominant-colour blocks and the blur-up blurry-thumb technique rendered via CSS3, canvas or SVG filters; lazy loading tied to the IntersectionObserver API with a polyfill fallback; experiments find 27x17 thumbnails and header-stripping can hit ~200‑byte payloads, WebP reduces tiny-thumb size by ~25%, and only ~7% of JPEGs are progressive so fallbacks and failure modes matter.

AI-written summary · about

  1. 0:00Introduction
  2. 0:45What are images
  3. 1:15Why use images
  4. 5:10Optimization
  5. 7:50Lazy Loading
  6. 9:53Intersection of Server API
  7. 11:39Loading Limits
  8. 14:41Examples
  9. 23:20Summary
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