(Improving) Muddled Information
summary
Heterogeneous gaming ability causes manipulable signals to decouple from true types, so raising incentives reduces information: a two-by-two model and a linear‑quadratic‑elliptical model both show higher stakes lower R-squared (information loss), pooling equilibria exist, and the Stackelberg designer optimally chooses a smaller sensitivity than the Nash fixed point. Remedies include lowering stakes (ban credit use in hiring), hardening features (use incoming links not site text), or flatten allocation rule via noise/regularization.
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chapters (16)
- 0:00Intro
- 1:00Allocation Problem
- 4:27Signaling Game
- 6:44Formal Language
- 9:39Observations
- 10:58Cost Function
- 11:19Natural Action
- 12:31Higher Gaming Ability
- 14:46Higher Natural Action
- 15:31Preliminary Observations
- 18:27Main Results
- 23:37Interventions
- 31:30Commitment
- 33:06Model
- 39:50Fixed Point
- 42:24Improving Information
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