React vs. Real-Time: Build Real-Time Features Without Fighting the Framework
watch on portal.gitnation.org ↗https://portal.gitnation.org/contents/react-vs-real-time-build-real-time-features-without-fighting-the-frameworksummary
Describes designing a multi-track timeline engine that treats the Web Audio transport as the canonical timeline instead of React state. Covers building a channel-based audio graph and a canvas-rendered editor synchronized to an external high-precision clock to achieve deterministic sync of external audio/media, 60fps rendering, and zero-reload state updates while avoiding interference from React’s reconciliation.
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