When performance matters: running a real-time computer vision pipeline
summary
A real pipeline claims a hard 300ms end to end and shows what actually meets that bar: OpenCV for capture and preprocessing, YOLO models for player and ball, ONVIF commands to a PTZ camera, and a local server for bandwidth and latency. Debugging reveals a multiprocess Queue bottleneck that accumulates frames into 8 second delays and is replaced with ZeroMQ publisher/subscriber, bringing runtimes down toward ~1 second in practice.
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chapters (8)
- 0:00Automated sports camera intro
- 2:13System architecture & latency
- 7:37Monitoring with custom logs
- 14:14Debugging frame latency
- 18:03Latency per processing step
- 23:02Real-world testing & deployment
- 25:13Business context & future
- 29:20Q&A on detection
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