Inventing The Future (Is Hard)
summary
Offers a repeatable product playbook: a GLEE model of four staged booster rockets (DVD-by-mail → streaming in 2007 with ~300 titles → international to ~190 countries → originals) and a mandate for relentless experimentation. Calls out concrete metrics: 5% monthly churn in the DVD era, 800,000 customers lost after Quickster, personalization proving value only after ~10 years, and House of Cards as the originals inflection. Pitches interactive stories as the next hypothesis and stresses culture, patient capital and multi-decade investment.
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chapters (25)
- 0:00Intro
- 0:42Mars
- 2:47The Martian
- 3:20Three Forces
- 6:01Why Am I Focused On Mars
- 7:07Gibson Biddle Introduction
- 7:35Initial Vision
- 8:16Multiple Booster Rockets
- 9:18Growth Wave
- 9:52The Glee Model
- 11:01Messy Dirty
- 13:43MultiStage Rocket
- 14:10Product Strategy
- 15:43Product Leader
- 17:25Ideas
- 19:25Consumer Science
- 20:45Watch Instantly
- 21:37Improve Proxy Metric
- 26:09Whats Next
- 27:05Question of the Day
- 27:37My Hypothesis
- 29:20Marriage of Ideas
- 31:53Bring Things Home
- 34:33Patience
- 35:12Conclusion
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