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From Workarounds to Root Causes: Experience Using Agentic Workflows to Debug Complex(…)

Talkat PAgE 2026 · on Monday, 2026-06-15· [ai-assisted-development, web-platform]
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Porting llama.cpp to the browser via WebGPU exposes a bug chain across WGSL, browser runtimes, compiler rewrites, and Metal; a context-managed, re-steerable agentic workflow runs scoped probes (WGSL, Playwright-driven browser, Metal), uses file-based records and reviewer prompts, and moves from a found bit-equivalent workaround in ~2 h active agent time to a 12 h shape-and-size trigger matrix and a 47-min Metal-compiler session produced a byte-identical intermediate-output comparison that yields a loop-unroller root cause.

AI-written summary · about

  1. 0:00Agentic workflows for debugging
  2. 1:01Team and project overview
  3. 3:08LLMs on edge devices demo
  4. 4:35Debugging complex GPU stacks
  5. 6:19Traditional debugging vs agents
  6. 8:24Interactive agent mode attempt
  7. 9:46Problem decomposition with probes
  8. 12:36Agent memory management
  9. 13:38Workaround for GPU bug
  10. 14:40Minimal reproduction
  11. 15:24Compiler optimization bug
  12. 16:49Probe-based debugging efficiency
  13. 17:10Research results and impact
  14. 17:52Q&A
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