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Navigating the Linux Graphics Stack

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Stepwise recipe: allocate a pixel framebuffer (GBM/GBM object), configure display mode with modetest and KMS, and hand the buffer to the display via DRM/KMS planes; render into that buffer with EGL+OpenGL (Mesa, driver-specific env vars to dump shaders), then composite multiple buffers in a Wayland compositor (Weston, wayland-info, weston-debug). Notes: only one DRM master can drive KMS, use dma-buf to avoid copies, check debugfs and DRM debug flags for kernel-side traces.

AI-written summary · about

  1. 0:00Intro
  2. 0:57Linux Graphics Stack
  3. 3:35Hardware: Radxa ROCK 3a
  4. 4:33Bring a Pixel Buffer onto the Display
  5. 5:43Display - Acronyms
  6. 7:22Display Stack
  7. 13:36Kernel Debugging
  8. 15:47GPU - Acronyms
  9. 20:00kmscube
  10. 21:02GPU Driver Debugging (panfrost)
  11. 23:13Wayland Architecture
  12. 23:56Wayland Compositor
  13. 25:19Debugging Weston
  14. 26:35Debugging Wayland
  15. 28:12Wayland Client and EGL
  16. 29:52Summary
  17. 35:30GPU Stack
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