React-three-fiber & Counting Sheep
summary
A concrete build walkthrough showing how a looping sleep scene called Counting Sheep is assembled with Blender assets, react-three-fiber as the React renderer, and three.js driving WebGL geometry, materials and animation. The deliverable is a continuously looping scene with simple per-frame transforms and mentions of shaders, finished after two and a half months of work, with real bug hunts and iterative renders documented and a playable result that actually runs in the browser.
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chapters (3)
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