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Mobilism 2013

mobile web developers, front-end developers, ux designers, accessibility specialists, web performance engineers, qa and test engineers, product managers

responsive images with srcset and picture; touch input and pointer events; responsive design workflows with Sass and static generators; performance budgets for GPRS and caching; image optimization including WebP; high-resolution canvas and retina strategies; console browser support and Kinect JS gestures; storage limit workarounds using iframes and postMessage; html5 game packaging with custom native wrappers; WebRTC state and capabilities; feature detection and "cuts the mustard" tests; accessibility patterns for responsive interfaces

titleauthorlength
Mobile Web Design Anti-PatternsDave Shea50m
Argues that adding a proper mobile site typically mobile sales double within weeks, warns against fullscreen app popups and MDOT redirects, shows that…
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The New Photoshop, Part 2: The Revenge of The WebStephen Hay46m
Argues that replacing dozens or hundreds of PSDs with browser mockups actually saves time and reduces revisions — cites a redesign that sat on 200 PSD files…
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Console Browsers: The Ultimate Torture TestAnna Debenham52m
A survey-backed case: 86% of primary pupils own a TV console and 69% a handheld, only 10% have smartphones; 13% of UK adults use consoles to access the…
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Scale and adapt: A story of how we built Responsive BBC NewsJohn Cleveley51m
Builds a responsive BBC News front end that actually ships: mobile‑first core at ~30KB, progressive enhancement via a conservative feature gate (uses…
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So you know jQuery. Now what?Remy Sharp46m
jQuery remains a fast route to interactivity but most of its common jobs are now native: use querySelectorAll for DOM selection, classList and dataset for…
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Context, Bloody ContextCennydd Bowles53m
Argues that context matters but only when nailed down: offers seven flavors (DETAILS) to inspect — device, environment, time, activity, individual, location…
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Breaking Limits on Mobile HTML5Maximiliano Firtman53m
Fifteen concrete hacks claim real, testable results: a background tab resurrection using meta refresh plus JS to shift reloads, platform‑specific full‑screen…
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Beyond Mobile: Where No Geek Has Gone BeforeJosh Clark58m
Promises of future interfaces become decisions when concrete examples appear: intoNow (listens to 4 seconds of TV to identify season and episode), gesture…
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Doing Responsive Right: Accessibility Lessons from the FieldDerek Featherstone53m
Shows concrete accessibility failures and fixes: multi-column forms break context for magnified users so convert to a vertical stack; headings must surface the…
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Developing for touchPeter-Paul Koch44m
Slides and live examples demonstrate actionable details: the universal 300ms delay and when to stick with click; Apple-style touch events expose changedTouches…
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Responsible Responsive ImagesMat Marquis45m
Claims that responsive images reduce wasted bandwidth with real wins: images make up ~64% of page weight, average pages exceed 1MB, one Oakley landing page…
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A Successful Cross Platform HTML5 Game, From Shaping To ShippingMartin Kool54m
A small HTML5 puzzle called quento.com goes from sketch to store in two months, ships on iOS Android Windows8 and the web, and attracts ~2,000 daily players…
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The State of WebRTCRob Hawkes53m
Claim: browsers now do UDP peer-to-peer media and arbitrary data. Implementation: getUserMedia & RTCPeerConnection plus a short-lived signaling server, ICE…
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Designing with and for existing contentSara Wachter-Boettcher47m
If a site has legacy content start with a content audit in spreadsheets discover where pages come from and what actually matters you can often cut huge swaths…
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Rendering without lumpy bitsJake Archibald49m
Slides and demos show concrete fixes: avoid layout thrashing by batching reads before writes, measure with Chrome Timeline and paint rectangles, and aim for…
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Hot Topics PanelJeremy Keith54m
Panel debates concrete outcomes: vendors abused prefixes and left site CSS broken, so browsers put experimental features behind a flag in Canary; community…
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