Linux & Gaming
summary
Valve argues Linux is the platform shift for gaming, noting a 1999 Linux game server launch that grows into over a million game servers and a Steam ecosystem where a Dota 2 update drives 2–3% of global IP traffic. Steam ships a Steam client for Linux and reaches 198 games on Linux, while PC sales decline double digits and Steam usage climbs ~76% year‑over‑year. Work includes SDL, LLVM integration, a Linux debugger, Big Picture UI and living‑room hardware work.
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chapters (6)
- 0:00Structural changes in gaming
- 4:02Linux in server operations
- 6:57The case for open platforms
- 11:51Democratization of content
- 15:12Valve's Linux investment
- 19:05Future of the living room
related talks
27mLinux as a video game preservation platform
35mHow SteamOS is Contributing to the Linux Ecosystem
38mLinux Publishing with Unity 4
21mKeynote: Linus Torvalds, Creator of Linux & Git, in conversation with Dirk Hohndel, VMware
16mWorld Domination. What Next?
32mState of Linux
53mWhat's next in line for PC games?
53mMoblin, Chrome, Android, Ubuntu, etc
