JSUnconf 2016
2016-04-23..2016-04-24
Hamburg, Germany
JSUnconf ·
[JSUnconf 2016, JSUnconf 2017, JSUnconf 2018, JSUnconf 2019]
who it's for
frontend developers, JavaScript developers, devops engineers, game developers, QA engineers, creative coders
topics
HTTP/2 protocol details and server push; service workers and cache strategies; Node.js machine learning with synaptic; CI/CD with Docker and Kubernetes; semantic versioning and conventional changelogs; WebGL path tracing and shaders; end-to-end testing with Nightwatch and Selenium; functional programming and persistent data structures; atomic design with BEM and ITCSS; game-hacking techniques and automation; deployment queuing for rolling updates
| title | author | length |
|---|---|---|
| Project Ironman | Christoph Reinartz | 34m |
Refactors a legacy CSS base into a pattern library using atomic design, BEM and ITCSS, switching to mobile‑first and normalize + border‑box, replacing sprites… | ||
| Whirlwind Tour through the HTTP2 Spec | Ole Michaelis | 30m |
HTTP/2 ships May 2015 and already handles real traffic: 22% of web traffic and Firefox serving 35% of HTTPS as HTTP/2 by late 2015, while average pages open 38… | ||
| Go Offline with Service Workers | Emanuel Kluge | 23m |
Service workers replace AppCache with a programmatic proxy that runs on HTTPS (localhost excepted), lets code register via navigator.serviceWorker.register… | ||
| Machine Learning with Node.js | Lian Li | 31m |
Builds a probabilistic football match predictor in Node.js using synaptic and a perceptron-style network (2 inputs, two hidden layers of six nodes, 3-way… | ||
| Automate Everything | Alexander Pinnecke | 28m |
Builds run on CircleCI, npm packages get semantic version bumps and automated changelogs via conventional changelog, Docker images are built and pushed to… | ||
| Welcome to 3D | Martin Schuhfuss | 31m |
Explains how the GL pipeline actually maps vertices through matrices into clip space and into pixels with vertex and fragment shaders, shows why rasterization… | ||
| Hacking Games and Why You Should Do It | Philip Hödtke | 32m |
Demonstrates concrete hacks: open DevTools, find game object on window, change properties like stats.gold to 999990 to win, or run a setInterval exploit to… | ||
| Frontend Testing | Hannes Diercks | 28m |
A live demo shows how to write end‑to‑end tests with Nightwatch + Selenium connecting to a local Selenium server on port 4444, driving Chrome/Firefox at about… | ||
| From a Destroyed City to a JavaScript Developer | Rami Rihawi | 30m |
Arrives as a refugee, learns German while joining Ready school, gets a donated laptop, and shifts from C++ game attempts to shipping JavaScript work. Builds a… | ||
| Learning Functional Programming with JavaScript | Anjana Vakil | 30m |
Shows that expressing code as pure functions and using higher-order functions like Map, Reduce, and Filter avoids side effects, with a concrete example… | ||
| Lightning Talks | Princiya Marina, Dave Brotherstone, Mouse Braun, Michele Guido, Patty Chaupis, Hannes Diercks, István Szmozsánszky "Flaki" | 41m |
Rapid-fire specifics: a quick survey of JavaScript quirks shows seven typeof returns, NaN weirdness and coercion demos with live examples; a polemic urges… | ||
| nothing matches | ||