JSConf 2015 Mike O'Brien
summary
Claims a working mixed‑mode renderer that unifies DOM and WebGL under a single API using a scene graph (pixel coordinates, transforms, opacity), implements a canvas cutout trick so DOM can sit visually in front of or behind GL, and streams component draw commands off the UI thread into a renderer or web worker. Demos run, practical limits remain (only rectangular DOM cutouts, opaque elements), and the system already enables server and native render backends.
AI-written summary · about
chapters (5)
- 0:00Start
- 10:19One API to rule them all
- 19:47Cutouts in action
- 21:44Putting it all together
- 26:15Happy Side Effects
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