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Measuring Performance, JavaScript Games, and Distributed Testing

Talkat JSConf 2009 · 2009-04-24..04-25· [testing]
slides:none on file

Shows concrete problems and fixes: built a jQuery stack‑profiler plugin and a Firebug extension that exports profile data as JSON, finds algorithmic hotspots (for example remove optimized n^2 → 3n), and avoids misleading millisecond timing on Windows where timers update only every 15 millisecond timer granularity. Demonstrates a Guitar‑Hero canvas demo that fails with GC pauses, hides a Konami‑code game on the jQuery homepage, and ships Test Swarm, a working distributed continuous test platform that runs real browsers and mobile devices though it faces scaling and fault‑tolerance work.

AI-written summary · about

  1. 0:00Start
  2. 0:26Measuring Performance
  3. 1:39Stack Profiling
  4. 5:50Performance Tools + How can we get good numbers + We have to go straight to the source: Use the tools the browsers provide.
  5. 6:15Firebug Profiler
  6. 6:35IE 8 Profiler
  7. 7:24FireUnit Profile Data
  8. 8:12Complexity Analysis
  9. 12:44Goals of a game
  10. 14:24Nile Online
  11. 14:39Strategy Games
  12. 15:05Intelligence Games
  13. 16:22Iron Sudoku
  14. 22:30Wordsplay
  15. 32:43Cost / Benefit
  16. 33:39Graded Support
  17. 33:57Browser Support Grid
  18. 36:47The Scaling Problem
  19. 37:08Distributed Testing
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