The Date-ing Game
summary
Explains concrete pitfalls and fixes: when to use Calendars vs DateFormatters, why ISO8601 for APIs reduces pain, and why UTC/GMT are subtly different; shows leap‑year and emperor‑era calendar gotchas, daylight‑savings failures and the exact tests that catch them. Demos include DateComponents vs adding components, using auto‑updating calendar/timeZone, and the performance win from Swift-Foundation speedup 1.5x. Watch if you want actionable APIs, failing test cases, and exact code behaviors rather than high‑level platitudes. daylight‑savings test traps
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chapters (12)
- 0:00Intro
- 1:06The Problem
- 2:26What is a Date
- 4:50The Gregorian Calendar
- 7:55The Date Formatter
- 12:11Date Components
- 17:10Universal Time
- 21:47Time Zones
- 26:25Rollovers
- 29:10Test Cases
- 32:37Summary
- 34:21QA








