~/talk

Serotonina: a quest for happiness

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Team describes using artificial intelligence alongside daily practice of emotional intelligence to design and ship the first advergame set in Turin. The studio spends three years building a 2D/3D hybrid with parallax layers, photographic color references and bespoke models, delivering six playable levels with enemies named Rage, Fear, Stress, Poop and final boss Cortisol, a power-up called biscoto, playable via QR/web and an on-site arcade cabinet.

AI-written summary · about

  1. 0:00Introduction to quest
  2. 3:28Emotional intelligence role
  3. 6:17Adver game concept
  4. 12:10Game setting and design
  5. 17:36Level-by-level breakdown
  6. 23:03Game access and demo
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