Serotonina: a quest for happiness
summary
Team describes using artificial intelligence alongside daily practice of emotional intelligence to design and ship the first advergame set in Turin. The studio spends three years building a 2D/3D hybrid with parallax layers, photographic color references and bespoke models, delivering six playable levels with enemies named Rage, Fear, Stress, Poop and final boss Cortisol, a power-up called biscoto, playable via QR/web and an on-site arcade cabinet.
AI-written summary · about
chapters (6)
- 0:00Introduction to quest
- 3:28Emotional intelligence role
- 6:17Adver game concept
- 12:10Game setting and design
- 17:36Level-by-level breakdown
- 23:03Game access and demo
related talks
21mSession: AI x UA – Redefining Creative Strategy For The Next Decade
18mRe-imagining mobile gaming studios with Gen AI
16mSession: AI Video Ads – Built 90% Faster & 80% Cheaper
44mGlimpses of Humanity: My Game-Building AI Pair
18mRevealing Winning Patterns From 500+ Top Game Creatives Of 2024
41mBuilding a successful international business from South America
21mBest of Both Worlds How AI Fuels Productivity and Innovation
04mIncreasing business results through AI in the entertainment industry
