~/conference

IGB Sessions: Water 2021

date:2021-03-02..2021-03-04
location:-- online --
series:IGB Sessions: Water · one edition

indie developers, game producers, game marketers, publishers, freelancers, audio designers, localization testers, game AI programmers

diverse developer grant programs; localization QA workflows; release discoverability tactics; outsourcing cultural management; competitive analysis with steamdb; pitching games to publishers; character IP valuation; behavior tree and utility AI; harassment policy and reporting; audio budgeting and middleware; kickstarter crowdfunding best practices; unit sales financial modeling

titleauthorlength
IGDA Foundation Diverse Game Developer Fund - What You Need To KnowNika Nour, Sarah Spiers01h 09m
Overview of the program and practical rules: the IGDA Foundation channels $300,000 Diverse Game Developers Fund into prototype grants, student scholarships…
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Localization QA: Yay of Nay? Localization QA: Yay of Nay?Alexis Biro01h 00m
Walks through concrete LQA steps: build-in internationalization for UI to handle 20–30% text expansion, plan for ~15 target languages, and double estimated…
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Marketing and Video Games: WTFChris Faylor55m
Claims that market saturation exploded are backed by Steam data: about 27 releases a month in 2010 versus roughly 840 a month in 2020 and over 10,000 total…
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Culture: The Key To Outsourcing SuccessShehriyar Kamal40m
Eighty-six percent of game studios outsource work in a $160 billion market, yet projects still lose hundreds of thousands or millions because of organizational…
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How to spy on your competition to build your marketing planChris Zukowski57m
Shows concrete surveillance steps: use gamestats.com to pick low/medium/high comparable games, pull historical follower charts from steamdb.info, download the…
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How to Pitch Your Game to PublishersJulia Kenny59m
Publishers evaluate three concrete things: team competence (capacity to finish, core discipline bios, runway and man‑month rates), game design (clear gameplay…
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Passion is Good but Passion+IP is betterChristian Claes Fonnesbech59m
Independent studios learn that character IP often becomes the majority of company value — io interactive’s Hitman rights represent about 65% of company value —…
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Game AI 4N00bzStephanie Bouchard59m
Covers concrete tricks: uses stims (broadcast stimulus packets), raycasts, cone vision and navmesh heatmaps to fake sensing; composes behavior from reusable…
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How Can You Navigate The Business And Work Environment In A Post #MeToo EraBobbi Bidochka55m
Offers a practical framework: cites 646 million viewers in esports (1.5 billion by 2023), and workplace romance data — 15% meet at work, 56% date at work and…
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A Structured Process for Planning Game Audio in ProductionChase Bethea56m
Advocates budgeting audio in pre-production with concrete deliverables: build an audio asset list (SFX counts, durations, UI, themes), shop rates, and use a…
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Panel Discussion - There Is Life After Funding DenialElena Linaire57m
Indie teams report concrete pivots: they reuse assets for vignettes to sell short games that fund a larger title, a community of ~200 playtests and backs…
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Unit Sales Estimations and Understanding If Your Budget Is Actually ViableKimberly Rodatos57m
A practical method for checking whether a budget is viable using Google Sheet templates that combine a backlog, timeline/milestones and a P&L-style model…
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Panel Discussion - The Business of Building a Business in Gamingheather awida56m
Company launches in one year, builds a Discord-first community, and makes revenue via brand partnerships plus an active capital raise, citing <3% of women…
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Kickstarter Best Practices for Indies (or Kicking Bad Crowdfunding Habits)Cory Trese58m
Three indie Kickstarter campaigns inform a practical playbook: plan 20 weeks pre-launch, expect a 30‑day funding sprint that doubles team hours, and budget…
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Panel Discussion - How to Make it as a Freelancer in the Games Industry During a PandemicChow Wong54m
Practical, tactical steps for freelancing in a pandemic era: spend about an hour a day scanning Kickstarters, studio Twitter and job lists and do cold…
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Fireside Chat - - - No Imposter Here! Community Building with Among Us.Victoria Tran55m
Community manager joins Among Us at its viral peak and faces scale problems: 700,000-member Discord where moderation bots break, server overloads during…
Panel
My First Indie PaycheckNathan Wulf01h 00m
A small Ludum Dare prototype expands into Goop Loop, sells 20 copies day one then settles to about two copies daily, grosses ~$378 before Valve cut, and…
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Monetization: Skills as MotivationDiego Ricchiuti51m
Compares intrinsic vs extrinsic motivation with self-determination theory and behavioral biases, then prototypes a change: a start-of-run ad with 33% chance…
Talk
Building Your Indie Life Raft.Ericka Evans55m
Company describes a pragmatic cooperative model: a nine‑person indie that survives 12 years without a breakout hit by running two project teams, hiring other…
Talk
What Do You Want To Know About Kickstarter?Anya Combs01h 01m
Requires 30 seconds of gameplay up front, a page with video, images and 5–7 diverse rewards, and updates every other day for games. Community building of 3–6…
Talk
GameDev and Post TraumaElad Ayzen57m
Combat memories become the game's core: a PC side‑scroll shooter called Phantom Beasts Redemption ties narrative and mechanics by forcing a mercenary to merge…
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M&A and Investments Landscape in 2021Elena Egorova50m
Claims that 2020 sees $21.2B in deals and that many acquisitions close entirely over Zoom, with cultural fit judged remotely, set the frame; due diligence…
Talk
Finding the right method of funding for your gameMaximilian Seeburg01h 00m
Compares four concrete funding routes—banks, credit cards, venture capital and user‑acquisition (UA) funds—and gives actionable thresholds: banks suit…
Talk
How Bitcoin's Assets Tokenization and Microrewards Will Shape The Gaming IndustryAlfredo Bárcena59m
Argues that tokenizing in‑game items on the Liquid sidechain and paying tiny sats via the Lightning Network turns items into scarce, provable assets and…
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Maximize video game sales in China region w/o ISBNLogan Liu54m
Claim: PC and console titles sell in China without an ISBN by using international stores (Steam, Epic, Switch, PSN) plus local paths for discovery; mobile…
Talk
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