~/talk

3D Physics for DOMies

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Claims a full 3D physics engine runs at 60 frames per second driving real DOM elements — no WebGL, no canvas, no CSS3 transform primitives — on a stock iPad running Safari. A custom JavaScript renderer spends ~6 ms per RAF frame on iPad, cores: a 36-file render core and ~10-file physics engine, because third‑party libraries failed mobile, DOM, or architecture tests. The engine enforces three commandments (Dom reflow, event loop, texture caching), demos include gravity wells, group-by vector fields and a Hello Galaxy, and the platform is free for deployed apps.

AI-written summary · about

  1. 0:00Introduction
  2. 5:48RequestAnimationFrame
  3. 9:10Physics Engine
  4. 15:30Physics Demo
  5. 18:42Why Physics
  6. 23:05The Future of Design
  7. 30:35Hello Galaxy
  8. 33:45Lean Startup
  9. 36:40Mark
  10. 37:07Code
  11. 39:10When
  12. 41:55Android support
  13. 43:23Study Unity3D
  14. 44:28Gaming vs Web
  15. 45:59Render to Canvas
  16. 48:02Standard Model Support
  17. 49:31Rappers
  18. 50:04Firefox
  19. 50:54WebSockets
  20. 52:06Libraries
  21. 53:26Importing
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