~/talk

Queerbaiting: Once Bitten, Twice as Shy

Talkat GCAP 2021 · 2021-10-04..10-06· [game-development, diversity-and-inclusion]
links:none on file
slides:none on file

Defines three concrete failure modes — executive meddling, botched localization or symbolism, and accidental/unexamined queer cues — and gives specific game examples (Supernatural/Destiel style arcs, She-Ra’s Catra and Adora, Destiny’s Osiris, Vampire the Masquerade’s Jeanette, Disco Elysium, Ubisoft’s Rosa) to show what works and what fails. Presents a diagnostic toolkit for spotting red flags in text, marketing and mechanics, urges hiring consultants early, and insists on a queer depiction that survives development, isn’t played for shock, and is affirmed in release.

AI-written summary · about

  1. 0:00Start
  2. 1:19A TALK?
  3. 2:01RAISING THE BAR BUT... WHY?
  4. 2:41START AT WHAT
  5. 3:52RAISING THE BAR Representation Queerbaiting
  6. 6:42Representation Queerbaiting uெsartan
  7. 7:20AHEM... GAME DEVS
  8. 10:26BOTCHES Representation Gone Horribly wrong
  9. 17:33RAISING THE BAR HIDDEN THEME Coincidence? Jury's out.
  10. 21:32ABOUT FACE A Smashing Fip!
  11. 24:55WHAT'S 10/10?
  12. 31:57HOMEWORK!
  13. 33:06RAISING THE BAR WE GOT THIS RIGHT, TOO! :'
  14. 34:26RAISING THE BAR WHAT CAN I DO?
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