Queerbaiting: Once Bitten, Twice as Shy
summary
Defines three concrete failure modes — executive meddling, botched localization or symbolism, and accidental/unexamined queer cues — and gives specific game examples (Supernatural/Destiel style arcs, She-Ra’s Catra and Adora, Destiny’s Osiris, Vampire the Masquerade’s Jeanette, Disco Elysium, Ubisoft’s Rosa) to show what works and what fails. Presents a diagnostic toolkit for spotting red flags in text, marketing and mechanics, urges hiring consultants early, and insists on a queer depiction that survives development, isn’t played for shock, and is affirmed in release.
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chapters (14)
- 0:00Start
- 1:19A TALK?
- 2:01RAISING THE BAR BUT... WHY?
- 2:41START AT WHAT
- 3:52RAISING THE BAR Representation Queerbaiting
- 6:42Representation Queerbaiting uெsartan
- 7:20AHEM... GAME DEVS
- 10:26BOTCHES Representation Gone Horribly wrong
- 17:33RAISING THE BAR HIDDEN THEME Coincidence? Jury's out.
- 21:32ABOUT FACE A Smashing Fip!
- 24:55WHAT'S 10/10?
- 31:57HOMEWORK!
- 33:06RAISING THE BAR WE GOT THIS RIGHT, TOO! :'
- 34:26RAISING THE BAR WHAT CAN I DO?
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