~/conference

Game Dev Day 2019

date:2019-06-19
location:Budapest, Hungary
series:Game Dev Day · one edition
titleauthorlength
Developing the Zero Caliber VR ShooterFehér Zsolt21m
Presentation explains how developing Zero Caliber, a VR first-person shooter, differs from traditional shooters by leveraging VR mechanics and the importance…
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Games as a serviceRazvan Dinita19m
További információk és hírek a rendezvénnyel kapcsolatban: https://www.facebook.com/BpGameDevDay/ ______ Say Good Night by Joakim Karud…
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The World of serious gamesVendler Balázs19m
A játékiparon belül egészen különleges és ritkán megjelenő terület a serious games világa, melynek egyik legerősebb nemzetközi versenyzője HR témakörben a…
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The Mobile, PC and Traditional Board Game MarketsCsirke József26m
A presentation comparing the markets for mobile games, PC games and traditional board games, arguing that board gaming has undergone similarly significant…
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One Man ArmiesPápai Bence, Várady Zsolt56m
Personal stories from solo indie game developers who handle every part of making and releasing a game: programming, art, music, store copy, trailers and…
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Assetstore like a full time jobHomoki Ádám33m
Freelance 3D artist Ádám Homoki describes his experience leaving his company to pursue full-time work selling assets on the Unity Asset Store. He explains how…
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Narrative-Oriented Game Design in EverreachTarsoly Ede20m
This presentation explains how Elder Games designs their narrative-focused sci-fi game Everreach: Project Eden, contrasting story-driven design with…
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Working with the BIG GuysBalogh Péter30m
How to coordinate large distributed teams (around 200–300 people) working across a six-hour time zone difference, focusing on processes, rules and daily…
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What is new with Epic Games & Unreal Engine?Milena Koljensic, Krzysztof Pachulski40m
Epic announces concrete changes: Epic Games Store is curated and live with 85 million PC accounts, the store team handpicks releases and the marketplace now…
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Shader tutorialMagas Zoltán53m
Bevezetés a shaderek világába és azok használata a játékfejlesztésben. Az egyszerű, ugyanakkor hatásos látványelemek létrehozásához kiváló eszközök a különböző…
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Karakteralkotási pipelineKozma Dávid49m
Hogyan tervezz 100+ karaktert egy játékhoz záros határidőn belül - tapasztalatok és leckék a Gameloftból. ______ További információk és hírek a rendezvénnyel…
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Pixels... Pixels EverywhereEszik László53m
Covers the history and tools of pixel art, explains techniques for creating pixel graphics and practical tips on what to pay attention to, and includes live…
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Unreal OptimizationMészáros Kornél, Hart Dániel56m
Unreal optimalizáció covers performance and optimization techniques for games made in Unreal Engine, based on the teams’ work on two VR titles (A-Tech…
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Bevilágítás Unreal Engine-benHalász Ákos55m
A világítás egy játékban rettentő fontos: hangulatban a különbséget jelentheti horror és dating game között. Halász Ákos ezekről a technikákról mesél az UE4…
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Why Jamming Is Professionally BeneficialGordos Alíz, Szegedi Péter44m
The talk examines whether participating in game jams remains professionally beneficial for developers already working in the industry, or if jams are mainly…
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Prototyping with UnrealTóth Lambert, Rácz Imre57m
Imre Rácz and Lambert Tóth describe how they built their private projects and demos in two parts, showing how Unreal Engine Blueprints (Visual Scripting)…
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Chicken Police: Character Creation and Worldbuilding in a Narrative Video GameVarga Bálint Bánk28m
Focuses on character creation and worldbuilding for narrative games using the team’s game Chicken Police as an example. Covers why worldbuilding matters…
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