Game Dev Day 2019
| title | author | length |
|---|---|---|
| Developing the Zero Caliber VR Shooter | Fehér Zsolt | 21m |
Presentation explains how developing Zero Caliber, a VR first-person shooter, differs from traditional shooters by leveraging VR mechanics and the importance… | ||
| Games as a service | Razvan Dinita | 19m |
További információk és hírek a rendezvénnyel kapcsolatban:
https://www.facebook.com/BpGameDevDay/
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Say Good Night by Joakim Karud… | ||
| The World of serious games | Vendler Balázs | 19m |
A játékiparon belül egészen különleges és ritkán megjelenő terület a serious games világa, melynek egyik legerősebb nemzetközi versenyzője HR témakörben a… | ||
| The Mobile, PC and Traditional Board Game Markets | Csirke József | 26m |
A presentation comparing the markets for mobile games, PC games and traditional board games, arguing that board gaming has undergone similarly significant… | ||
| One Man Armies | Pápai Bence, Várady Zsolt | 56m |
Personal stories from solo indie game developers who handle every part of making and releasing a game: programming, art, music, store copy, trailers and… | ||
| Assetstore like a full time job | Homoki Ádám | 33m |
Freelance 3D artist Ádám Homoki describes his experience leaving his company to pursue full-time work selling assets on the Unity Asset Store. He explains how… | ||
| Narrative-Oriented Game Design in Everreach | Tarsoly Ede | 20m |
This presentation explains how Elder Games designs their narrative-focused sci-fi game Everreach: Project Eden, contrasting story-driven design with… | ||
| Working with the BIG Guys | Balogh Péter | 30m |
How to coordinate large distributed teams (around 200–300 people) working across a six-hour time zone difference, focusing on processes, rules and daily… | ||
| What is new with Epic Games & Unreal Engine? | Milena Koljensic, Krzysztof Pachulski | 40m |
Epic announces concrete changes: Epic Games Store is curated and live with 85 million PC accounts, the store team handpicks releases and the marketplace now… | ||
| Shader tutorial | Magas Zoltán | 53m |
Bevezetés a shaderek világába és azok használata a játékfejlesztésben. Az egyszerű, ugyanakkor hatásos látványelemek létrehozásához kiváló eszközök a különböző… | ||
| Karakteralkotási pipeline | Kozma Dávid | 49m |
Hogyan tervezz 100+ karaktert egy játékhoz záros határidőn belül - tapasztalatok és leckék a Gameloftból.
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További információk és hírek a rendezvénnyel… | ||
| Pixels... Pixels Everywhere | Eszik László | 53m |
Covers the history and tools of pixel art, explains techniques for creating pixel graphics and practical tips on what to pay attention to, and includes live… | ||
| Unreal Optimization | Mészáros Kornél, Hart Dániel | 56m |
Unreal optimalizáció covers performance and optimization techniques for games made in Unreal Engine, based on the teams’ work on two VR titles (A-Tech… | ||
| Bevilágítás Unreal Engine-ben | Halász Ákos | 55m |
A világítás egy játékban rettentő fontos: hangulatban a különbséget jelentheti horror és dating game között. Halász Ákos ezekről a technikákról mesél az UE4… | ||
| Why Jamming Is Professionally Beneficial | Gordos Alíz, Szegedi Péter | 44m |
The talk examines whether participating in game jams remains professionally beneficial for developers already working in the industry, or if jams are mainly… | ||
| Prototyping with Unreal | Tóth Lambert, Rácz Imre | 57m |
Imre Rácz and Lambert Tóth describe how they built their private projects and demos in two parts, showing how Unreal Engine Blueprints (Visual Scripting)… | ||
| Chicken Police: Character Creation and Worldbuilding in a Narrative Video Game | Varga Bálint Bánk | 28m |
Focuses on character creation and worldbuilding for narrative games using the team’s game Chicken Police as an example. Covers why worldbuilding matters… | ||
| nothing matches | ||