UNESCO YouthMobile
summary
UNESCO runs the YouthMobile Initiative that, over two years, pilots mobile app training in about 16–17 countries and plans six Asia workshops teaching design, coding and deployment. It builds open-licensed training materials for teachers, links students to app competitions, and already ran an ocean data app competition exposing scientific datasets to youth. Targets include secondary students, teachers and marginal communities; one local project spawns a small school that reaches thousands and several student-made apps and innovations emerge.
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chapters (5)
- 0:00Youth Mobile
- 2:39Knowing how technology works What is inside the black box? Is using social media enough?
- 5:31GOAL Teaching young girls and boys to create mobile apps for sustainable development
- 8:12HOW? Bottom-up approach: Supporting local and international initiatives
- 15:24Reusing open Ocean observation data to explain Marine Ecosystems
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