Elm Conf 2019
as the organisers put it
elm-conf is a one-day conference for the Elm programming language, returning September 12 2019 to St. Louis, MO.
| title | author | length |
|---|---|---|
| "Writing Testable Elm" | Tessa Kelly | 27m |
Argues that tests become practical when code is rewritten to expose only the data needed, not entire models; demonstrates changing secondsActive from taking… | ||
| "Building Highly Performant Animations in Elm" | Abadi Kurniawan | 25m |
Compares three concrete implementations and measures their effect on frame rate: a pure Elm approach using AnimationFrame subscription that becomes cumbersome… | ||
| "A Month of Accessible Elm" | Brooke Angel | 26m |
A month-long habit of writing UI tests targets screen-reader operability on the site’s interest-selection page: tests use elm-program-test (Aaron Vonder Haar’s… | ||
| "Building a Music Theory API with Types" | Ryan Frazier | 24m |
Builds a concrete music‑theory API in Elm that encodes notes as a note record (name, accidental, octave), maps letter names (7) and keyboard half‑steps (12) to… | ||
| "Making Elm Talk to Your Personal Supercomputer" | James Carlson | 32m |
Combines Elm front end with Futhark-generated GPU code via OpenCL and a Python bridge and demonstrates real speedups and practical workarounds: Futhark… | ||
| "Building a Music Learning Game with Elm, Web MIDI, and SVG Animation" | Liz Krane | 26m |
A browser game that teaches piano notes using Web MIDI input, an Elm front end and SVG animation is actually built and playable; MIDI note numbers arrive via a… | ||
| "Game Development in Elm: Build Your Own Tooling" | James Gary | 23m |
Recreates a boids flocking simulation in Elm, adds a live inspector that edits floats, colors and a timescale at 60fps, and persists settings to localStorage… | ||
| "GraphQSquirrel" | Katie Hughes | 26m |
Builds a shortest‑path “six degrees of Squirrel Girl” finder that combines a third‑party GraphQL wrapper (MarvellQL wrapper) with REST fallbacks and an Elm… | ||
| "A 3D Rendering Engine for Elm" | Ian Mackenzie | 28m |
An Elm library called Elm 3d Scene renders meshes (points, lines, triangles) on top of Elm WebGL, uses typed physical units, and implements physically based… | ||
| "Growing an Elm Project with the Whole Team" | Katja Mordaunt | 33m |
A small Elm app for domestic-violence support gets extended to translations and a 3–4 charity white‑label rollout while a mixed team of developers, a user… | ||
| nothing matches | ||