A Scrum Master story
summary
A company of ~80 people gets a week-long company hackathon with explicit rules and two weeks prep; 16 developers plus marketing, operations and customer service join in, running about a dozen to two dozen projects. Teams deliver small UX and booking-system improvements and ship roughly 24 features released and an eco prototype accepted by the owner as proof of concept. Result: high attendance (people bring kids), concrete releases by Friday, stronger cross‑department buy‑in and a management commitment to allow staff time for future hack days.
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chapters (10)
- 0:00Introduction and background
- 3:16From campsite to tech company
- 10:31Motivating change in teams
- 14:07Hackathon experiment
- 19:10Hackathon results and insights
- 24:13Company-wide impact
- 27:36Scaling agility
- 31:20Scrum Master role in organization
- 33:48Management support and growth
- 38:22Q&A and closing
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16mSmall Scale Scrumming
15mAdvanced Scrum techniques for optimal delivery
05mThe Case For Longer Hackathons
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19mTwo Examples of Scrum Master Initiatives Supporting the Whole Team in Large-Scale Scrum
54mEffective SCRUM in Distributed Teams
21m600 Days of LeSS: A Practice Chronicle
