Animation juice in SwiftUI
summary
Covers concrete techniques: GeometryEffect and AnimatableModifier with an explanation of AnimatableData and how to implement vector arithmetic for morphing shapes. Shows particle effects, custom spring curves, per-item delays and a scale modifier that make transitions feel “juicy.” Claims performance limits around two to three thousand views before 60fps drops, notes drawingGroup helps blending but not CPU interpolation, and demonstrates a working SwiftUI music‑video proof of concept.
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chapters (10)
- 0:00Intro
- 1:46Art
- 3:46Animation juice
- 7:30What is it good for
- 8:19Examples
- 9:03Animated Modifier
- 10:37Animating along single values
- 11:13Animating along more values
- 12:57Animating charts
- 13:40Conclusion








