Keynote: A speedrunning guide to software development
summary
Argues that deliberate practice beats talent, with speedrunning examples: Super Mario 64 moves from 70 stars (~45 min) to 16, 1, even 0 stars (top zero-star runs hit ~6 minutes), and a world record jumps 15 seconds ahead in a 15-minute run after intense repetition. Recommends concrete tools and habits: spaced‑repetition flashcards for APIs, metronome and memory inspection for frame‑perfect tricks, interactive debugger to build mental models, and focused, feedback‑driven practice — small experiments and mods that make practice faster and actually work.
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chapters (12)
- 0:00Welcome and introduction
- 2:09What is speedrunning?
- 7:10Speedrunning and open source similarities
- 13:59Hidden roles in communities
- 17:53Adapting to new technology
- 21:28Key difference from speedrunning
- 25:19How practice works
- 34:27Deliberate practice explained
- 40:28Practicing tools and languages
- 46:25Improving mental representations
- 47:51Building feedback loops
- 50:19Closing thoughts and Q&A








