Beyond Worst Case Analysis in Approximation
summary
Surveys five problems and gives concrete claims: Max‑3SAT is stuck at a 7/8 hardness threshold even for natural random formulas; Min‑Bisection and 3‑coloring become tractable on dense random or planted models via spectral and SDP methods; a planted anti‑geometric model for 3‑coloring resists existing SDP rounding and poses an explicit algorithmic gap; unique games are easier under several semi‑random generators; densest k‑subgraph improvements follow from detecting planted subgraphs by log‑density thresholds.
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chapters (23)
- 0:00Intro
- 0:44Plan of talk
- 1:06A question to keep in mind
- 1:56Max 3-SAT
- 2:49Random max-3SAT
- 9:16Random instances of bisection
- 12:09Other distributions of random graphs
- 14:13Algorithmic connections
- 15:19The load on edges in a spanning tree
- 19:58Min 3-coloring
- 21:41Vector 3-coloring
- 25:20Number of colors used expressed as nº
- 27:41Max 3-coloring
- 31:32Random host graph H
- 31:53Remove monochromatic edges
- 32:03The algorithmic task
- 32:24Random 3-colorable graphs
- 34:45A challenge
- 38:31A geometric question
- 43:36Four semi-random models for unique games
- 49:28Log-density
- 52:12Open question
- 54:50Summary
