~/talk

Software-Defined Culture

slides:none on file

Makes a concrete claim: use technology choices to improve culture by reversing Conway's Law. Offers four actionable principles — build for reliability, build for operability, build for observability — and specific tradeoffs: favor boring, laptop-runnable, self-contained applications over heavy Google-style platforms, avoid resume-driven rewrites, and prefer debuggable runtimes (cites Honeycomb IO for production debugging). Gives examples of containers and microservices in production, shows how bad choices create paged, burnt-out teams and brittle migrations.

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  1. 0:00Start
  2. 0:09DEVOPS
  3. 2:03Shipping the org chart
  4. 2:42The Butterfly Effect
  5. 4:46Build for reliability Build for operability Build for observability Build for impact
  6. 5:49Reward firefighting and you'll create a culture of arsonists.
  7. 6:09Burnout
  8. 6:37Avoid resume-driven development
  9. 6:54risky decision- making
  10. 7:17Attracts like minded hires
  11. 7:58Bias vs. experience
  12. 8:53Bi-modal IT
  13. 11:29App behavior is split between application and platform
  14. 12:03Developers don't run the platform in local development
  15. 12:24Code written for one orchestrator is not portable to other platforms
  16. 12:52(app, platform, integration tooling) becomes its own source of friction and failure
  17. 14:31#3. BUILD FOR OBSERVABILITY
  18. 25:10ARE YOU BUILDING CRAP?
  19. 27:42doesn't stop with your team
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