If Development is a Game, How Do I Win?
summary
Asserts all work is risk management and maps game theory and gambling ideas onto concrete engineering choices risk-first.org and the book Risk-First Software Development supply the framework. Gives specific examples: pair programming for key-person risk, unit testing as a deliberate trade-off that reduces regression and manual test time while adding maintenance overhead, and banking-style categories (market credit operational) to prioritize threats. Applies those trade-offs to backlog items and everyday developer decisions so outcomes and costs become measurable.
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