~/talk

How to Avoid a Bad Steam Score?

Talkat Develop:Brighton 2023 · 2023-07-11..07-13· [game-development, testing]
links:none on file
slides:none on file

Argues that early, repeated playtesting prevents a bad Steam score by turning recurring player complaints into specific fixes: add difficulty modes, revamp confusing UI and maps, optimize framerate, remap clunky controls, and tweak AI based on patterns seen across testers. Describes test sizes from friends-and-family to closed alpha/beta to massive open tests, and data types to collect—ratings, surveys, player behavior analytics, video—plus recruitment tips (students, micro‑influencers, Steam playtest) and the need to retest after fixes.

AI-written summary · about

  1. 0:00Introduction
  2. 2:27What is play testing
  3. 10:54Turning feedback into action
  4. 16:30Running a play test
  5. 23:32Balancing play testing
  6. 31:19Using play testing data
  7. 32:42Key takeaways
  8. 33:30Q&A session
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