~/talk

3SUM, 3XOR, Triangles

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Shows a two-way quantitative reduction: if 3SUM runs in n^{1+ε} then triangle listing on m-edge graphs runs in about m^{4/3 - Θ(ε)}, and conversely Patrascu’s reduction gives the lower bound assuming 3SUM is quadratic. Key tools are deterministic reduction via combinatorial designs (constructing no-solution number sets in near-linear time) and a sparse-graph recursion with high-degree pruning that uses limited-dependence concentration to get the m^{4/3} bound; extension to 3XOR yields matching complexity in the extreme scenario.

AI-written summary · about

  1. 0:00Start
  2. 14:17Proof
  3. 21:01The Triangle Detection Algorithm
  4. 29:14Initial Phase
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