On Airplanes, Performance, Apps and People
summary
The talk examines trade-offs between speed and other priorities in systems design, using examples from aircraft, performance engineering, and user-facing applications. It discusses historical expectations about rapid technological progress (like 1960s visions of flying to the moon) and applies that perspective to decisions around performance, apps, and people, with practical insight from a brand ambassador at Uber.
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chapters (9)
- 0:00Introduction
- 1:28Airplanes and tech innovation
- 10:07Commercial aviation history
- 16:41Supersonic aircraft evolution
- 24:25Web development and apps
- 30:10Modern computing limits
- 35:23Good-enough technology
- 37:33Internet future and society
- 40:47Conclusion
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