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Scaling With Friends

Talkat Big Ruby 2013 · on Thursday, 2013-02-28· [ruby-on-rails, databases]
slides:none on file

A single Rails backend supports six games and millions of daily players, with concrete ops: about 400+ app servers running ~35 Unicorns each, 125+ MySQL shards (each with a slave), ~70 memcache servers, Redis for id generation and Resque for background work. Real problems and fixes include the move‑pocalypse and chat id overflow leading to bigint rollovers and table partitioning then sharding, cache strategy changes, staged rollouts, added tests, and a shift from XML to JSON endpoints — all incremental fixes that actually work.

AI-written summary · about

  1. 0:00Intro
  2. 1:14History
  3. 2:06Three Years
  4. 3:09Ecosystem
  5. 4:22Alec Baldwin
  6. 5:50Rails cant scale
  7. 6:17Rails is sexy
  8. 7:07Backwards compatibility
  9. 10:58What did we do
  10. 15:28Pains
  11. 17:23The Problem
  12. 18:30Movepocalypse
  13. 21:35Analysis
  14. 24:03How did we deal with the movepocalypse
  15. 28:11Sharding
  16. 31:27Cache
  17. 34:59Caching
  18. 36:03Scale
  19. 38:36Improvement
  20. 43:55Monitoring
  21. 44:52Hiring
  22. 45:18Words with Friends
  23. 45:40Outro
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