Data Challenges with 3D Computer Vision #bbuzz
summary
Automated 3D capture from Kinect/Project Tango, stereo rigs and LIDAR produces huge raw volumes: a 9 MP 8‑bit color + 16‑bit depth frame is ~43 MB, 10 fps → ~36 TB/day. Practical pipeline uses implicit voxel/TSDF stored in octrees backed by hash maps, enabling ~0.4 µs voxel access and real‑time integration at ~2 fps on current rigs. Drones and cars demonstrate city‑scale meshes; a 100×100 m area at 3 cm resolution compresses to ~70 MB, but search, standardization and production‑grade visualization remain unsolved.
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chapters (8)
- 0:00Start
- 1:003D Computer Vision Challenges
- 5:44Digital Perception: From 2D to a 3D Modell
- 7:473D Perception From single-shot to full 3D model
- 8:20Digital Perception: Data Challenges
- 9:07How can we...
- 10:23Storage for 3D Modelling Representing the 3D world as voxels
- 15:31Conclusion
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