The next level apps for Web developers Machine learning on browsers 🤯
summary
Shows concrete browser ML pipelines: load TensorFlow.js in-page, feed 60 FPS webcam frames to landmark models that return X/Y arrays and confidence scores, then map those arrays with fingerpose or custom math to detect gestures. Demonstrations include training a model in the browser (no backend) to control Pac-Man with face movements and using phone accelerometer JSON to teach a Duck Hunt controller. Notes performance tools: web workers, web streams and WebGPU, plus quick prototyping with teachablemachine.withgoogle.com.
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chapters (18)
- 0:00Introduction and motivation
- 1:07What is machine learning
- 2:11TensorFlow.js basics
- 3:35Real-time hand tracking demo
- 5:22Custom interactions with math
- 6:48Gesture recognition abstraction
- 7:54Pre-trained models in browsers
- 9:17Training a game with face commands
- 10:24Training a phone-controlled game
- 12:50Teachable Machine and prototyping
- 13:34Browsers as powerful ML platforms
- 15:17Roles of data scientists vs developers
- 16:20Google dinosaur AI project
- 17:47Interactive Q&A bots
- 18:49Use cases in daily life
- 20:40Audio translation bots
- 21:43Industrial and automation ideas
- 22:46Challenge and next steps
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