~/talk

Building Real-time Systems with Bazel

Talkat BazelCon 2017 · 2017-11-06..11-07· [distributed-systems, devops-and-delivery]
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SpaceX moves two large C++ repositories (about two million-line repos total) from Make to Bazel over a yearlong effort, adds cross-toolchain support, and implements a Skylark rule wrapping shell build for tricky third-party libs. CI validation proves identical object files between old and new builds after flag-by-flag comparison, sandboxing yields sandboxing and reproducibility benefits, C++ coverage and include-path quirks cost time, and a phased rollout shows faster, more reliable incremental builds that remove frequent “make clean” workarounds.

AI-written summary · about

  1. 0:00SpaceX introduction
  2. 6:45Software challenges
  3. 12:43Why Bazel
  4. 15:09Bazel migration start
  5. 16:52Porting code to Bazel
  6. 18:16Toolchains and cross-compile
  7. 19:19Third-party dependencies
  8. 21:07Bazel CI integration
  9. 23:14Build determinism
  10. 24:38Team rollout
  11. 26:42C++ coverage issues
  12. 28:05Python tests
  13. 29:51Migration lessons
  14. 30:33Future plans
  15. 33:00Conclusion
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