~/talk

Mastering Liquid Glass: Advanced blur effects and performance in Jetpack Compose

TalkinFrenchat AndroidMakers by droidcon 2026 · on Thursday, 2026-04-09· at 15:25· [android, web-performance]
slides:none on file

Examines how to implement advanced blur and 'Liquid Glass' / glassmorphism effects in Jetpack Compose (Android) in 2026, including translucent navigation bars, dynamic blur gradients, and tinted overlays. Compares Compose capabilities and performance pitfalls, and presents pragmatic implementation techniques to achieve adaptive, context-aware overlays without sacrificing rendering smoothness or accessibility.

AI-written summary · about

  1. 0:00Liquid Glass blur on Android
  2. 3:54Classic vs backdrop blur
  3. 7:26Backdrop blur with RenderNode
  4. 12:18Progressive blur limits
  5. 15:05Should blur be implemented?
  6. 18:58Blur accessibility and contrast
  7. 23:38Compatibility and fallbacks
  8. 26:06Performance and device tests
  9. 32:31Best practices summary
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