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Mastering WebRTC for Large Conference Calls on Android

Talkat Android Worldwide 2024 · on Tuesday, 2024-04-30· [android, web-platform]
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WebRTC is usable for thousands of participants if audio and video move to the server and clients are slimmed down: VK aims for ~1,000+ attendees by using a media server to mix all incoming audio into one server-side track (clients receive one stream and metadata), asking the server for needed video resolutions and reuse a fixed small set of video tracks (e.g., ~10) instead of one per participant, achieving ~30% audio bandwidth savings, using TensorFlow/ML models and native C++ audio NN processing for noise suppression and fallbacks to H.264/VP9 tradeoffs.

AI-written summary · about

  1. 0:00Introduction
  2. 1:52WebRTC basics and architecture
  3. 4:42One-to-one to group calls
  4. 11:25Android audio processing
  5. 18:34Video codecs and screen sharing
  6. 26:16AR effects and backgrounds
  7. 35:16Call management APIs
  8. 35:39Optimizing large group calls
  9. 41:25Track management for scalability
  10. 48:58Network and data channel efficiency
  11. 51:05Summary
  12. 52:11Q&A
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