~/talk

The Experience of Access

Talkat AlterConf Atlanta 2015 · on Saturday, 2015-02-28· [accessibility]
slides:none on file

Design claims that architecture must not dictate use and people will repurpose interfaces in whatever way is most convenient; teams built around 4 to 8 people cannot capture all lived experience so test coverage is limited. Concrete examples: restroom access forces allocating 15–20 minutes and the single one stall I can use is occupied about 80% of the time. Tech venues and hiring patterns produce few developers with physical disabilities and physical access failures persist.

AI-written summary · about

  1. 0:00Introduction
  2. 1:05What experience design means
  3. 2:09End of UX as a role
  4. 3:34Defining access
  5. 4:21Design shouldn't dictate behavior
  6. 5:46Accessibility as user choice
  7. 7:17Disability as design lens
  8. 8:02Bad design and privilege examples
  9. 9:50Universal design and user choice
  10. 10:56Building diverse teams
  11. 11:59Diversity beyond checkboxes
  12. 13:04Homogeneous cultures problem
  13. 14:28Education access and tech diversity
  14. 15:54Closing thoughts
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