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Multi-Agent Reinforcement Learning and Bandit Learning

multi-agent reinforcement learning researchers, reinforcement learning theorists, algorithmic game theorists, bandit researchers, control engineers, reinforcement learning practitioners, graduate students

decentralized V-learning algorithm; policy gradients in general-sum games; complexity of Markov equilibrium; no-regret learning in time-varying games; multi-player bandits with no collisions; mean-field linear-quadratic games; independent decentralized Q-learning; calibeating and forecast calibration; reward design for multi-agent systems; Markov persuasion and sequential information design; kernelized multiplicative weights for games; zero-shot communication in multi-agent RL

titleauthorlength
"Calibeating": Beating Forecasters at Their Own GameSergiu Hart59m
Claims an online algorithm that provably lowers another forecaster’s Brier score by at least that forecaster’s calibration loss (up to o(1) error), even…
Talk
V-Learning: Simple, Efficient, Decentralized Algorithm for Multiagent RLChi Jin56m
Claim: a new algorithm V-learning lets each agent run the same single-agent procedure independently and provably finds Nash equilibria (two-player zero-sum)…
Talk
What is the Statistical Complexity of Reinforcement Learning?Sham Kakade53m
Shows that simple linear Q realizability and linear policy classes still require exponential samples in horizon or dimension, so they fail for high‑dimensional…
Talk
No-Regret Learning in Time-Varying Zero-Sum GamesHaipeng Luo36m
Proposes a parameter-free algorithm that combines optimistic base learners (satisfying a dynamic RVU property) with an optimistic meta-learner over a log-T…
Talk
Policy Gradients in General-Sum Dynamic Games: When Do They Even Converge?Eric Mazumdar28m
Shows that policy gradient on general-sum linear-quadratic games fails to guarantee asymptotic convergence: Nash equilibria can be strict saddle points of the…
Talk
The Complexity of Infinite-Horizon General-Sum Stochastic Games: Turn-Based and Simultaneous PlayVidya Muthukumar54m
Shows non‑stationary Nash equilibria computable poly(S,A) and stationary Nash equilibria computable poly(A), but proves computing an approximate stationary NE…
Talk
The Complexity of Markov Equilibrium in Stochastic GamesNoah Golowich55m
Proves that computing stationary Markov CCE is PPAD-hard even for two-player turn-based stochastic games with a constant discount factor and constant…
Talk
A Regret Minimization Approach to Mutli-Agent Control and RLElad Hazan42m
Claim: multi-agent control reduces to distributed online convex optimization by linearize global cost into local gradients and letting each actuator run a…
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Multi-Agent Reinforcement Learning in the High Population RegimeTamer Başar53m
Shows that for multi‑population discrete time LQG games the mean‑field equilibrium is affine and produces an approximate Nash with error O(1/√N) where N is the…
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Learning Automata as Building Blocks for MARLAnn Nowe30m
Learning Automata using the Reward-in-Action update directly tune action probabilities and have a built-in exploration that, by Narendra and Wheeler’s theorem…
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On Rewards in Multi-Agent SystemsDoina Precup32m
Empirical claim: adding agent-to-agent rewards mitigates Tragedy of the Commons. Experiments run in the harvest domain with 10 agents, apples that only regrow…
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Independent Learning in Stochastic GamesKaiqing Zhang38m
Claim: a small modification of independent Q‑learning — decentralized Q‑learning with a two-time-scale update and smooth best responses — provably converges to…
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Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement LearningZhuoran Yang38m
Introduces a Markov persuasion process where a sender observes per-step outcomes, sends recommended actions as signals, and seeks to maximize cumulative sender…
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Multi-Agent Reinforcement Learning Towards Zero-Shot CommunicationKalesha Bullard58m
Paper introduces zero-shot communication and an algorithm (QED) that trains many sender/receiver pairs under a Zipfian goal prior and action energy cost, then…
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Kernelized Multiplicative Weights for 0/1-Polyhedral Games:...Gabriele Farina52m
Paper proves that Optimistic Multiplicative Weights on the normal-form equivalent of an extensive-form game is simulatable with D+1 kernel evaluations per…
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General Game-Theoretic Multiagent Reinforcement LearningMARC LANCTOT, Mark Longtait?
Extends PSRO/Double Oracle to compute correlated equilibria by replacing the meta-solver with a maximum Gini-correlated equilibrium quadratic program, and…
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When Is Offline Two-Player Zero-Sum Markov Game Solvable?Simon Du34m
Shows that single strategy concentration insufficient for offline two‑player zero‑sum Markov games by a simple H=1 bandit counterexample where two different…
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Variants and Invariants in No-Regret AlgorithmsSylvain Sorin45m
Shows that discrete no-regret procedures map to a continuous-time differential inclusion by replacing payoffs with conditional expectations and treating…
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What Does Machine Learning Offer Game Theory (And Vice Versa)?Alex Peysakhovich36m
Argues that machine learning can compress big strategic environments into tractable game abstractions and shows two working patterns: for social dilemmas a…
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Multi-Player Bandits With No CollisionsMark Sellke41m
Claims that exact collision-free algorithm constructions achieve minimax square-root(T) regret (up to log and poly(K) factors) with independent Bernoulli…
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Global Convergence of Multi-Agent Policy Gradient in Markov Potential GamesIoannis Panageas54m
Defines a new class called Markov Potential Games and proves independent policy gradient converges to Nash policies: deterministic updates reach an ε‑Nash in…
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Learning and Equilibrium RefinementsDrew Fudenberg59m
Shows that when agents are long lived and derive experimentation from discounted dynamic programming, limits called patiently stable profiles must be Nash…
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No-Regret Learning in Extensive-Form GamesAmy Greenwald56m
Introduces Extensive-Form Regret Minimization (EFR), an algorithm that takes a chosen deviation class Φ and minimizes regret relative to Φ with complexity that…
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Learning Decentralized Policies in Multiagent Systems: How to Learn Efficiently and ...Na Li51m
Proposes a Scalable Actor Critic (SAC) framework that learns fully localized policies using k‑hop truncation of Q‑functions and proves the learned policy is an…
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The Role of Conventions in Adaptive Human-AI InteractionDorsa Sadigh55m
Argues that encoding partner behavior into a learned low-dimensional latent intent Z via an autoencoder-style prediction loss and feeding it into a…
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