~/conference

JS GameDev Summit 2022

web game developers, javascript developers, indie game developers, game designers, engine developers, webxr developers, web3 game developers, performance engineers

Babylon.js VR integration; LittleJS WebGL sprite batching; Vultr one-click game server deployment; wallets as mnemonic private keys; IPFS for game asset storage; PlayCanvas basis texture workflow; glTF/glb mesh adoption; Draco mesh compression; WebAudio spatial and hand tracking; PhysX compiled to WebAssembly

titleauthorlength
Independence: The Gaming AdvantageWalt Ribeiro04m
Demonstrates launching game servers on Vultr using the One-Click Marketplace and Bash on Ubuntu, walks through account setup, browsing the marketplace (over 50…
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The Art of SlotsMatt Butler09m
Claims that slots should feel like escapism and can change lives with a click while using concrete design rules: use a red thread storyline conveyed through…
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Building Fun Experiments with WebXR & Babylon.jsDavid Rousset21m
Demos show concrete results not theory A Babylon.js scene becomes VR with one line of code to enable VR and built examples run on Oculus Quest 2 HTC Vive Valve…
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Making Awesome Games with LittleJSFrank Force21m
LittleJS is a tiny MIT-licensed JavaScript engine that claims superfast rendering of 100k sprites via WebGL batching, a canvas-backed tile renderer for huge…
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Web 3 Gaming: What it is and Why it MattersPaul Gadi23m
Claims that a wallet is just a private key and public address and that decentralization reduces platform lock‑in get specific here: wallets use a 12‑word…
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Optimizing HTML5 Games: 10 Years of LearningsWill Eastcott23m
PlayCanvas is an open source WebGL engine that packs concrete tactics: use Chrome DevTools and gzip to find big requests, convert 2.2 MB JPEGs to basis…
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The Digital Self, Community, Society and BeyondAhad Shams26m
Claim is that spatial web games must live on the open web and the demo shows a working engine: a live high‑fidelity 3D browser world with full-body humanoid…
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