JS GameDev Summit 2022
2022-04-07..2022-04-08
-- online --
who it's for
web game developers, javascript developers, indie game developers, game designers, engine developers, webxr developers, web3 game developers, performance engineers
topics
Babylon.js VR integration; LittleJS WebGL sprite batching; Vultr one-click game server deployment; wallets as mnemonic private keys; IPFS for game asset storage; PlayCanvas basis texture workflow; glTF/glb mesh adoption; Draco mesh compression; WebAudio spatial and hand tracking; PhysX compiled to WebAssembly
| title | author | length |
|---|---|---|
| Independence: The Gaming Advantage | Walt Ribeiro | 04m |
Demonstrates launching game servers on Vultr using the One-Click Marketplace and Bash on Ubuntu, walks through account setup, browsing the marketplace (over 50… | ||
| The Art of Slots | Matt Butler | 09m |
Claims that slots should feel like escapism and can change lives with a click while using concrete design rules: use a red thread storyline conveyed through… | ||
| Building Fun Experiments with WebXR & Babylon.js | David Rousset | 21m |
Demos show concrete results not theory A Babylon.js scene becomes VR with one line of code to enable VR and built examples run on Oculus Quest 2 HTC Vive Valve… | ||
| Making Awesome Games with LittleJS | Frank Force | 21m |
LittleJS is a tiny MIT-licensed JavaScript engine that claims superfast rendering of 100k sprites via WebGL batching, a canvas-backed tile renderer for huge… | ||
| Web 3 Gaming: What it is and Why it Matters | Paul Gadi | 23m |
Claims that a wallet is just a private key and public address and that decentralization reduces platform lock‑in get specific here: wallets use a 12‑word… | ||
| Optimizing HTML5 Games: 10 Years of Learnings | Will Eastcott | 23m |
PlayCanvas is an open source WebGL engine that packs concrete tactics: use Chrome DevTools and gzip to find big requests, convert 2.2 MB JPEGs to basis… | ||
| The Digital Self, Community, Society and Beyond | Ahad Shams | 26m |
Claim is that spatial web games must live on the open web and the demo shows a working engine: a live high‑fidelity 3D browser world with full-body humanoid… | ||
| nothing matches | ||