~/conference

IEEE Conference on Games 2019

date:2019-08-20..2019-08-23
location:London, United Kingdom
series:IEEE Conference on Games · one edition
titleauthorlength
IEEE CoG 2019 - Industry Day - David Silver (DeepMind)David Silver01h 03m
Combines reinforcement learning and deep neural nets to solve games end-to-end: DQN learns Atari from pixels and reaches roughly human level across 57 games; a…
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IEEE CoG 2019 - Industry Day - Csaba Toth and Duygu Çakmak (Creative Assembly)Csaba Toth, Duygu Çakmak12m
Total War: Three Kingdoms teams build an automated test harness that runs thousands of autotest matches in parallel overnight, logs per-turn facts like…
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IEEE CoG 2019 - Industry Day - Christoffer Holmgård (modl.ai)Christoffer Holmgård24m
Model AI claims it converts research into deployable tools: it builds Monte Carlo Tree Search agents adapted with learned heuristics to simulate player styles…
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IEEE CoG 2019 - Industry Day - Theresa Duringer (Temple Gate Games)Theresa Duringer26m
Argues VR is in a Geocities moment with lots of gimmicky UI experiments and no standards; claims about 80% urchins (first‑time VR users) drive heavy tutorial…
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IEEE CoG 2019 - Industry Day - Katja Hofmann (Microsoft Research)Katja Hofmann50m
Microsoft-built Project Malmo platform exposes Minecraft as an open-source 3D RL lab (Windows/Linux/Mac, many languages) and already appears in 100+ papers; it…
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IEEE CoG 2019 - Industry Day - Adrian Hon and Abigail Fisher (Six to Start)Adrian Hon, Abigail Fisher30m
UCL and Six to Start combine behavioral science with game design and present concrete findings: Zombies, Run! has ~5 million downloads and 250k active users; a…
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IEEE CoG 2019 - Industry Day - Marko Knezevic (Nordeus)Marko Knezevic20m
Weekly recommended-player feature replaces rule heuristics with model-based collaborative filtering trained on about 200 features, using token-thresholded…
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IEEE CoG 2019 - Industry Day - Hubert Mohr-Daurat (Creative Assembly)Hubert Mohr-Daurat27m
Regression testing targets the generated poses: the system saves per-frame local joint translation and rotation and runs pose-by-pose joint comparison with…
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IEEE CoG 2019 - Industry Day - Paul Schelter (Ubisoft)Paul Schelter52m
A procedurally generated star system is backed by an always-on simulation that doubles as the save game and runs asynchronously on its own core, updating about…
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